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One of the most innovative ways to do this is with the improved tether system. Whether it’s tying a car to a gas station and pulling the chord, strapping remote bombs to civilians and sending them towards the police, or riding in on a giant missile while yelling you!”, Just Cause 3 wants the player to cause chaos in their own unique way. The cow-copter started beautiful, but ended in tears… However, this can also be one of the most entertaining pieces of Just Cause 3’s gameplay. The game offers no reward for saving civilians, and in most cases encourages using them as weapons. Civilian cars driving along the highway are nothing more than improvised wrecking balls to be tethered to enemy vehicles and take out soldiers.
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It centers around Rico returning to his home country to free it from an oppressive dictator, which works fine as a plot premise, but when the civilian body count grows to the thousands (I’m sure there could have been less, but I was working from a spray and pray mindset), and no one seems to care, it makes Rico’s actions seem unimportant. This works in the sense that it allows the player to justify why Rico needs to blow up everything in sight, but also runs into issues when contrasted with the game’s main plot. He’s still the same action hero with a disregard for safety and penchant for making an entrance. Just Cause 3’s main character Rico has not changed much from the other games. Even so, the events of the campaign do not seem meaningful other than a way to string together new chains of explosive combat and ridiculous action set-pieces. A lot of this is saved by the fact that Just Cause 3’s campaign plays like a B-movie, and was developed to feel that way. While it is fun to watch these people interact throughout the storyline, there is never really a way to connect with any of them, and they don’t seem to drive the main plot beyond clunky lines of purposefully expositional dialogue.
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The main cast is made up of a bunch of action movie tropes, from the anal-retentive scientist who is occasionally lovable, to the drunk best friend who is always in danger, the characters are all there.
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It’s difficult to review a single player game without looking at its main quest line, but it feels so secondary in Just Cause 3. Rico knows you never look at what’s exploding behind you. This premise is complemented by one of the best destruction engines since Battlefield: Bad Company 2, an extensive armory, and a redesigned tethering system that brings new meaning to creative destruction. At its core, Just Cause 3 is a self-aware Michael Bay film set in a fictional archipelago of Italian islands named Medici ruled by a Fidel Castro knockoff.
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